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Air Buster : Trouble Speciality Raid Unit repair log #2

 PCB Repair Logs  Comments Off on Air Buster : Trouble Speciality Raid Unit repair log #2
Sep 172018
 

Another shoot’em up on the bench and still a PCB received from Portugal.This is the time of Air Buster  – Trouble Speciality Raid Unit-  released by Kaneko in 1990 .

Board booted to a static grey screen :

Touching the board while powered on I found the IC @D21 was really hot :

The IC is a Nec uPD41101C, a 910-word x 8-bit high-speed line buffer :

The data outputs pins were all stuck low:

I removed the chip and replaced it with a compatible uPD42101 :

The board sprang to life with the power on self test which reported all RAM/ROM devices as good:

But it kept to reset and restart again the POST in an endless loop.Randomly the board gave an error related to the SUB CPU which was generating a not maskable interrupt (NMI)

There are three PLDs on board and the one marked ‘PR-501A’ is involved in SUB CPU circuit :

Probing it revealed some of the outputs were stuck low, they showed few Ohms of resistance to GROUND compared to typical values:

I pulled the IC and read it in my programmer, although the device was protected this would have give me an idea about its functionality.I got  a read error which confirmed that it was really bad :

Luckily we have dump of this PAL in our database so I burned the JED in a GAL16V8 and the board finally booted into game.But colors were wrong and sound absent :

The lack of audio was due to a missing OKI MSM6295 and YM3014 DAC:

As for colors issue, piggybacking the two 2k x 8bit palette RAMs lead to some improvement :

So , since the RAMs were also from Sanyo manufacturer (not really reliable in my experience) , I pulled and replaced them although the chips were tested good out-of-circuit.This fixed the issue and board completely.

 Posted by at 10:53 pm

SEGA Mega Play repair log

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Nov 022015
 

My friend Joachim sent me this Mega Play system for a repair:

Mega_Play_motherboard

The Mega Play is the name of a JAMMA-based arcade boardwith the ability to run Sega Mega Drive games. It was the second attempt by Sega to bring the home console to the arcades, following the Mega-Tech arcade system.Games come in form of cartridges:

Mega_Play_cart

At power up the system booted but got stuck on the welcoming screen not loading cart in whatever slot was inserted:

screen_stuck

As I said, this system operates on the same core components that the Sega Genesis uses (plus some additional hardware, such as an additional Z80 and Master System VDP for driving an optional second monitor that displays a list of games installed).In particular there are two VDP  (Video Display Processor) custom chips marked ‘315-5433’ and ‘315-5313’.When I went to inspect them, I found some lifted pins on the latter :

315-5313_VDP

In particular lifted pins were some from 55 to 70 which are directly connected to the 68000 main CPU data bus :

I reflowed these pin and this was enough to fix the board:

fixed

 Posted by at 9:37 am