Caius

Space Invaders DX double repair log

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Jul 262019
 

I received from Portugal a couple of Space Invades DX PCBs, a game released in 1994 by Taito (more or less a port of the original Space Invaders, with a few new features).

Both boards were in very good condition but completely dead.Here’s the first one:

All I got on power up was a steady black screen.Probing the 68000 main CPU revealed the address/data busses were active but the three interrupts inputs (IPL0-IPL1-IPL2) were all in fixed high logical state.I traced these inputs back to a PALCE20V8 marked ‘D72-07’ :

Then I disassembled the fusemap of the MAME dump of this PAL being able to identify its inputs and outputs:

/** Inputs **/
Pin 1 = i0;
Pin 2 = i1;
Pin 3 = i2;
Pin 4 = i3;
Pin 5 = i4;
Pin 6 = i5;
Pin 7 = i6;
Pin 8 = i7;
Pin 9 = i8;
Pin 10 = i9;
Pin 11 = i10;
Pin 13 = i12;
Pin 14 = i13;

/** Outputs **/
Pin 15 = o15; /**(Combinatorial, No output feedback, Active low) **/
Pin 16 = o16; /**(Combinatorial, Output feedback output, Active low) **/
Pin 18 = o18; /**(Combinatorial, Output feedback output, Active low) **/
Pin 19 = o19; /**(Combinatorial, Output feedback output, Active low) **/
Pin 20 = o20; /**(Combinatorial, Output feedback output, Active low) **/
Pin 21 = o21; /**(Combinatorial, Output feedback output, Active low) **/
Pin 22 = o22; /**(Combinatorial, No output feedback, Active high) **/

Pin 20-21-22 were outputs to 68000 interrupts lines and they were confirmed to be stuck high along with all other outputs :

Although PAL was secured I tried to read it in my programmer, this would have at least told me the state of ‘health’ of the chip.Reading failed hence the chip was faulty:

I burned a GAL20V8 (GAL and PALCE are most of time interchangeable) with MAME fusemap :

Board booted up with no further issue.First board repaired.

 

The second board:

As said, it was completely dead.Probing the 68000 main CPU revealed the clock input was stuch high:

I traced it back to a 74F161 @IC51 which acts as a clock divider of the 32Mhz signal generated by the near oscillator :

There was nothing coming from the oscillator into the clock input (pin 2) of this 74F161 counter:

At first glance I thought the oscillator was dead but before replacing it I made a visual inspection on solder side.I found a dry joint on its output pin :

I promptly reflowed it and then powered up the board again.It booted up with no further issues.Double repair accomplished.

 Posted by at 10:34 am
Jul 262019
 

The ‘CUS99′ (simply silkscreened ’99’) is a custom IC used on Namco arcade PCBs.It’s a 16 pin SIL component covered with a brownish coating :

It can be found on pre-System86 (Pac-land, Sky Kid, Gaplus, Dragon Buster and other boards..), System86 (Rolling Thunder and other games on same PCB layout) and System 1 hardware.From the scarce info about it the ‘CUS99’ is involved in sound volume control but we knew nothing more detailed about, pinout from official schematics apart :

Recently I’ve been sent by the user ‘JorgePT’ a pile of System 1 boards for repair hence, with his permission, I analyzed the part. After drawing schematics of its internal structure I came to the conclusion that the ‘CUS99’ is nothing more than a 4-bit DAC with output level control performed by analog switches.Its design was quite simple and easy to reproduce with few parts  :

Testing of the repro on a Pac-Land PCB was successful:

Thanks again to ‘JorgePT’ for his willingness.

 Posted by at 10:32 am

Tatsujin Oh repair log #3

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Jul 122019
 

Got in the mail today this Tatsujin Oh PCB (japanese release of Truxton II), a great vertical shoot ’em up released by Toaplan in 1992 :

The board was bought on eBay and according to the seller it didn’t accept credits.But actually, when I powered it up, it booted to a ‘TILT’ message screen and then kept resetting in an endless loop:

I have experienced this issue many times and the culprit was always him,  the “infamous” ‘HK-1000’ :

This custom IC handles all the inputs including SERVICE, TEST and TILT and it’s a very prone to failure part, especially the first ceramic revision (like the one present on this board) cracks very easily or goes internally bad.As you may know, I have done a reproduction of this custom IC so I installed a unit after removed the original part and put some round machine pin headers :

Board booted now into game and correctly played but audio was loud, especially explosions and other sound FXs :

As you can see in above video I could not even adjust the volume by acting on the 1K potentiometer :

So I removed it:

It was broken as it fell off in pieces :

I installed a good one:

Sound was fully restored, board 100% fixed.End of today job.

 

 

 Posted by at 3:55 pm

Out Zone repair log #8

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Jul 112019
 

Received some days ago an Out Zone PCB for repair :

Board was marked as faulty with player 2 stuck in down direction and so it was when I powered it up:

Probing the P2 DOWN pin (19 solder side) on the JAMMA connector revealed it was floating as if it was not pulled-up :

Checking the relevant pin of the 4.7KOhm resistor array (which acts as pull-up) gave me a value of 3.8KOhm, there was something pulling it low:

The signal from the resistor array goes then to pin 4 of a 74LS240 @15M whose resistance to GROUND was only 2.2KOhm:

I removed the IC :

Although the chip was tested good out-of-circuit I replaced it :

This fixed the issue with player 2 but the board suddenly died while I was testing it giving me a solid black screen on power up.From the top of my experience with this hardware I know that the audio circuit must be running otherwise the board will not boot.When I checked the Z80 audio CPU I found the clock input stuck low :

The clock is derived from a 28MHz oscillator:

The scope confirmed there was no periodic signal from its output, ther oscillator was dead:

I pulled it out :

Fitted a spare:

Board booted up again with no further issues.Repair accomplished.

 Posted by at 9:51 am

Parodius DA! repair log #2

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Jul 042019
 

Received a Parodius DA! PCB for repair, a shoot’em up and second title in the Parodius Series produced by Konami :

Board booted up and game was fully playable with sound but sprites were wrong:

First of all I launched a MASK ROM check which reported two bad devices @K2 and K8 :

They are, indeed, 4Mbit MASK ROMs that store sprite data processed then by the near ‘053244’ and ‘053245’ custom ASICs :

The result of the check didn’t imply the devices were really bad but also that they could be not reached.So I went to probe them and found that pin 1 of the MASK ROM @K2 was floating while same pin of the one @K8 was active :

Pin 1 is the highest address line of the MASK ROM and should be in common between the two devices whereas, at quick check with a multimeter, it was not.Hence the trace to pin 1 of device @K2 was interrupted somewhere.I added a jumper wire on solder side:

This did the trick, sprites were restored and board 100% working again.Repair accomplished.

 Posted by at 6:47 pm